![]() ![]() The good news is that all of the note hits can be done with one button of your choosing, and other familiar rhythm game elements, like sustained notes, are still present. Arrows eventually come into play, where you need to hit the necessary directional button to capture it. Instead, in a style similar to Osu, the note you're supposed to hit next will get a circle over it once it becomes eligible to hit, and more points are gained if you tap the button just as the circle goes perfectly over the note. You can use any button to hit these notes, but unlike most rhythm games, you don't have an ever-present marker to let you know where your hit area is. Melody of Memory starts off with gameplay where you control Sora as he flies down a winding path of notes while the game's famous "Simple and Clean" by Hikaru Utada plays along in video form. Seeing how well it worked, Square Enix decided to repeat the trick, this time using another series that has garnered worldwide acclaim with Kingdom Hearts: Melody of Memory. It might seem like an odd pairing to rhythm game fans, who are used to the genre being taken over by licensed creations fitting more popular genres of music, but it was the kind of game that hardcore Final Fantasy fans didn't know they wanted. With the duo of Theatrhythm Final Fantasy games, Square Enix was able to take the familiar scenarios and music from its headline RPG series and put it into a rhythm game format.
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